Remon

September 4, 2025

Ideate stage

What Is the Ideate Stage in Design Thinking?

By now, you’ve walked in your users’ shoes (Empathize) and framed the right challenge (Define). Now comes the fun—and slightly chaotic—part: ideation.

In Ideate, the team says: “Okay, let’s see what we’ve got.” You chase obvious, wild, impractical, and even silly ideas—because breakthroughs often hide in the unexpected.

Haven’t nailed your problem statement yet? Go back to the [Define Stage of Design Thinking] before moving on.

Why Ideation Matters (and Why Teams Quit Too Soon)

Most teams stop far too early. They brainstorm 10 ideas and think they’re done. But research from IDEO shows that breakthrough concepts often appear only after 20–30 more obvious ones.

The good stuff comes later: idea #37, the ridiculous comment that sparks laughter, the one suggestion that makes the room pause. Without volume, you recycle predictable concepts. With volume, you push into new territory.

Ideation is the bridge between a clear problem statement and the prototypes that will bring solutions to life.

Before You Start: Inputs, Roles, and Ground Rules

Strong ideation sessions start with clear inputs and roles:

  • Inputs: Problem statement, 1–3 How Might We (HMW) questions, known constraints, success criteria
  • Roles: Facilitator, timekeeper, scribe
  • Ground Rules: Defer judgment, build on each other’s ideas, one conversation at a time

How to Run the Ideate Stage (Step by Step)

Step 1: Set the Stage (Anchor With a Problem Statement)

Start with your POV or HMW. Example:

“First-time users need to feel confident entering bank details because trust issues stop them from completing transactions.”

That one sentence is your compass. Without it, ideation drifts fast.

Step 2: Pick Your Methods (Commit to 1–2)

“Let’s brainstorm” is vague. Choose specific techniques:

  • Brainstorming → classic sticky-note listing
  • Brainwriting (6-3-5) → quieter voices shine; 6 people × 3 ideas × 5 min = 108 ideas
  • SCAMPER → structured remix: Substitute, Combine, Adapt, Modify, Put to use, Eliminate, Reverse
  • Crazy 8s → 8 sketches in 8 minutes, speed forces surprises
  • Mind Mapping → web of associations, great for visual thinkers

Tip: Rotate methods if energy dips.

Step 3: Aim for Too Many Ideas

Set a bold target—30, 50, even 100. Most will be junk. That’s the point. The volume forces you past obvious answers and into uncharted territory.

Step 4: Build, Don’t Block

Enforce the “Yes, and…” rule. If someone says, “What if the app worked offline?” don’t shut it down. Add to it: “Yes, and imagine people using it on planes.” That’s how half-formed ideas gain traction.

Step 5: Cluster & Name Themes

Once the wall is full, step back. Group ideas into clusters, circle overlaps, and spot themes. This is where chaos begins to look like clarity.

Step 6: Select & Prioritize

From clusters, move to selection:

  • Dot Voting: Each person gets 3 dots to mark favorites
  • 2×2 Matrix: Plot ideas by Impact vs Effort
  • ICE Score: Rank by Impact, Confidence, Ease

Deliverable: 3–5 prioritized ideas to prototype.

Popular Ideation Techniques (Quick Reference)

  • Brainstorming: High-energy idea listing. Best for early divergence.
  • Brainwriting (6-3-5): 6 people, 3 ideas, 5 minutes. Perfect for remote/quiet teams.
  • SCAMPER: Remix existing solutions. Great for evolving ideas.
  • Crazy 8s: 8 sketches in 8 minutes. Best for breaking creative blocks.
  • Mind Mapping: Visual web of connections. Useful for complex problems.

Common Mistakes (and How to Avoid Them)

* Judging too soon → ✅ Fix: Ban “that won’t work” until after clustering

* Letting one person dominate → ✅ Fix: Use Brainwriting to give everyone equal input

* Stopping early → ✅ Fix: Set ambitious targets (30–50+ ideas) before moving to clustering

Real-World Examples

Healthcare Startup

Challenge: “Patients need a way to remember medication schedules because missed doses reduce success.”

  • Early ideas: reminders, notifications, the obvious answers
  • By idea #40: “What if the pill bottle glowed when it was time?”
  • Outcome: Smart pill bottle prototype tested better than app reminders

Education

University team ideated around student engagement. Early focus was “better apps.” By idea #50, they landed on peer-to-peer study groups—simpler and more effective.

Retail

A clothing brand brainstormed online shopping ideas. The breakthrough came with “virtual try-ons,” which boosted conversion rates dramatically.

Step-by-Step Recap

You should leave the Ideate stage with:

  • A wall/board of 30+ ideas
  • Clusters grouped into themes
  • Dot-vote results or 2×2 matrix
  • A shortlist of 3–5 ideas to prototype

Wrapping It Up

The Ideate stage is messy on purpose. Sticky notes everywhere, sketches that feel half-formed, and ideas that seem too big, too weird, or too impossible. That’s the beauty—you’re giving creativity permission to run wild.

Because somewhere in that chaos is the idea that changes everything.

✅ After ideation, you should leave with clusters, votes, and 3–5 ideas ready to prototype.

Next stop: bring those ideas to life in the [Prototype Stage of Design Thinking].

Frequently asked questions

What’s the goal of the Ideate stage?

To generate a wide pool of ideas—quantity first, quality later.

How many ideas should we aim for?

At least 30–50. The stretch is where breakthroughs appear.

What’s the difference between brainstorming and ideation?

Brainstorming is one technique. Ideation is the whole stage, using multiple methods.

How long should an ideation session last?

1–2 hours for a workshop, or multiple shorter rounds if energy dips.

How many people should join?

5–10 is ideal. Big enough for diversity, small enough for focus.

Can ideation work remotely?

Yes. Use Miro, FigJam, or digital whiteboards with shared timers.